Godot Janet PluginScript
GDNative + PluginScript library that adds support for Janet as a scripting language in Godot.
Being a GDNative library, recompiling the engine is not required, so anyone with a built release copied to their project can use it. Being a PluginScript language, Janet can seamlessly communicate with scripts written in GDScript / C# / Visual Script and vice-versa. This way, one can use the language that best suits the implementation for each script and all of them can understand each other.
Goals
- Provide Janet as a scripting language in Godot in such a way that you don't have to recompile the engine
- Have a live coding environment with a REPL and some code editing facility